You've been noticed! The evolution of stealth games from Metal Gear to Splinter Cell
Stealth games emphasize secrecy and tactical planning. The player must remain undetected, use the environment for cover, avoid detection, or eliminate enemies without attracting attention. Stealth games often feature not only engaging gameplay but also deep plots and well-developed characters.
You...
are holding a book based on more than a dozen first-hand interviews. It will tell you about the key games that define the stealth genre: Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin’s Creed, Hitman, Splinter Cell, Prey, The Last of Us Part II, and others. You can expect insider interviews about the challenges of development, internal conflicts, changes in direction, as well as the reasons and goals behind specific decisions and mechanics. You will learn: • how Thief laid the foundation for most stealth games; • what problems arose during the localization of Metal Gear Solid; • why Agent 47 from Hitman is inspired by Coca-Cola; • how the creator of Assassin’s Creed envisions the future of the series.
The book traces the history of stealth games and connects the disparate points of this history through the personal stories of people who witnessed their development and formation.
«This book will serve as an excellent guide for people unfamiliar with the main stealth games. If you are a veteran of the genre, it will reveal new details about the development of your favorite games and explain why sneaking in the shadows a meter away from the enemy, holding your breath, is so captivatingly awesome». — Ivan Efimov, UI/UX designer at Weappy
Stealth games emphasize secrecy and tactical planning. The player must remain undetected, use the environment for cover, avoid detection, or eliminate enemies without attracting attention. Stealth games often feature not only engaging gameplay but also deep plots and well-developed characters.
You are holding a book based on more than a dozen first-hand interviews. It will tell you about the key games that define the stealth genre: Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin’s Creed, Hitman, Splinter Cell, Prey, The Last of Us Part II, and others. You can expect insider interviews about the challenges of development, internal conflicts, changes in direction, as well as the reasons and goals behind specific decisions and mechanics. You will learn: • how Thief laid the foundation for most stealth games; • what problems arose during the localization of Metal Gear Solid; • why Agent 47 from Hitman is inspired by Coca-Cola; • how the creator of Assassin’s Creed envisions the future of the series.
The book traces the history of stealth games and connects the disparate points of this history through the personal stories of people who witnessed their development and formation.
«This book will serve as an excellent guide for people unfamiliar with the main stealth games. If you are a veteran of the genre, it will reveal new details about the development of your favorite games and explain why sneaking in the shadows a meter away from the enemy, holding your breath, is so captivatingly awesome». — Ivan Efimov, UI/UX designer at Weappy
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