How games are created. Fundamentals of development for beginner game developers
Before you is an engaging guide for those who are just starting their path in the game design industry and want to know what a "game developer" does in the broadest sense of the word. You will gain insight into...
how games are created and promoted, what they represent, how they are developed, and who is behind this creative process. The book will talk about the current state of the game design industry, the professions within it, and the trends to pay attention to.
You will get acquainted with all the internal processes of game development, and the knowledge and rich experience of the authors will help in resolving many questions and issues.
• What are games, what types are there, and what do they consist of? • What diverse tasks do developers perform? • What plan is followed for the development of any game? • What difficulties arise when working on games and how are they solved? • How does solo development differ from company development? • What tools exist for promoting games and how to use them?
Grigory Radovilskiy is a game designer, producer of game project development. With more than 15 years in game development, he has participated in the development of over 40 games, including for EA, THQ, Disney on well-known franchises. He has gone from a tester, level designer, game designer to a project manager. Natalya Andrianova is the lead writer at Clockmaker in Belka Games. She has worked as a head of the narrative department and game writer on mobile and PC games, as well as a developer on augmented reality projects. An instructor in game design, game storytelling, and narrative design courses.
"The book reveals the topic with special attention to detail. This is a case where you immediately understand after reading that the book will become a staple for many beginner developers. The authors managed to compile a concise, well-structured set of knowledge about the game creation process from idea to post-release support. And it really is a good job!" — Sergey Gimmelreich, game designer, co-founder of the professional community "Game Development Push"
Before you is an engaging guide for those who are just starting their path in the game design industry and want to know what a "game developer" does in the broadest sense of the word. You will gain insight into how games are created and promoted, what they represent, how they are developed, and who is behind this creative process. The book will talk about the current state of the game design industry, the professions within it, and the trends to pay attention to.
You will get acquainted with all the internal processes of game development, and the knowledge and rich experience of the authors will help in resolving many questions and issues.
• What are games, what types are there, and what do they consist of? • What diverse tasks do developers perform? • What plan is followed for the development of any game? • What difficulties arise when working on games and how are they solved? • How does solo development differ from company development? • What tools exist for promoting games and how to use them?
Grigory Radovilskiy is a game designer, producer of game project development. With more than 15 years in game development, he has participated in the development of over 40 games, including for EA, THQ, Disney on well-known franchises. He has gone from a tester, level designer, game designer to a project manager. Natalya Andrianova is the lead writer at Clockmaker in Belka Games. She has worked as a head of the narrative department and game writer on mobile and PC games, as well as a developer on augmented reality projects. An instructor in game design, game storytelling, and narrative design courses.
"The book reveals the topic with special attention to detail. This is a case where you immediately understand after reading that the book will become a staple for many beginner developers. The authors managed to compile a concise, well-structured set of knowledge about the game creation process from idea to post-release support. And it really is a good job!" — Sergey Gimmelreich, game designer, co-founder of the professional community "Game Development Push"
Be the first to know about our current discounts, offers and new products!
Check icon
You have added to your basket
Check icon
You have added to favourites
Sold out
The item is currently out of stock.
In stock
Available in warehouse. You will receive the exact delivery date from the operator after the order confirmation.
To order
The product is delivered directly from the publisher. The order processing time is up to 14 days, you will receive the exact delivery date from the operator after the order confirmation.
No circulation
Unfortunately, the print run of the book has ended, it is currently unavailable for order.