The book is a practical guide for those who want to master the profession of game writer and understand the process of indie development. The author explains the difference between screenwriting and narrative design, focusing on working methods, plot structure,...
and tools used in a studio environment.
Inside, it thoroughly discusses:
• the role of the writer and basic terminology;
• types of game text and features of their use;
• methods of structural story building;
• rules for working with feedback and conducting playtests;
• final stages of project preparation — localization, voice acting, documentation.
The book is designed as a set of practical tools: theory is supplemented with exercises and examples from real projects, including Mutazione, Life is Strange 2, 80 Days, and Last Stop. This approach not only allows you to understand the profession but also to immediately apply knowledge in practice.
It is suitable for students, beginner writers, indie project authors, and anyone interested in storytelling in games. Thanks to its practical focus, the publication can be used as a textbook or working tool when creating your own projects.
Author: Ханна Никлин
Printhouse: Eksmo
Series: Global Computer Bestseller. Game Design
Age restrictions: 12+
Year of publication: 2025
ISBN: 9785042146466
Number of pages: 336
Size: 245х175х19 mm
Cover type: твердая
Weight: 558 g
ID: 1728482
5 January (Mo)
free
2 January (Fr)
€ 9.99
free from € 80.00
5 January (Mo)
free
2 January (Fr)
€ 9.99
free from € 80.00