Basics of Animation in Spine 2D for Beginners. How to Create Cool Games without Giant Budgets
Spine 2D — is a program for creating character animations in 2D. It is used in the gaming industry, as well as in various projects for mobile applications, websites, and promotional materials where animation creation is required.
Do you want to...
create cool animations in games with your own hands? Then this book is exactly what you need!
With it, you will learn to: • Work with the Spine 2D program. • Prepare materials for animation creation. • Use various tools for editing and configuring animations. • Apply skeletal animation. • Manage character movements and emotions. • Create animated videos using Spine 2D and Unity. • Export finished animation in various formats and much more!
This book is written for artists, designers, and programmers who want to create high-quality character animations in games and other projects. It will help you save time on animation creation and improve work quality thanks to a wide range of tools and features of Spine 2D.
Anna Lepeshkina — artist, game designer, writer, and animator on her own projects Potata, Almost my floor. She worked for over 10 years as a concept artist in gaming projects, animation, and the tabletop gaming sector. Author of her own courses at smirnovschool. One of the founders of the Potata company studio.
Spine 2D — is a program for creating character animations in 2D. It is used in the gaming industry, as well as in various projects for mobile applications, websites, and promotional materials where animation creation is required.
Do you want to create cool animations in games with your own hands? Then this book is exactly what you need!
With it, you will learn to: • Work with the Spine 2D program. • Prepare materials for animation creation. • Use various tools for editing and configuring animations. • Apply skeletal animation. • Manage character movements and emotions. • Create animated videos using Spine 2D and Unity. • Export finished animation in various formats and much more!
This book is written for artists, designers, and programmers who want to create high-quality character animations in games and other projects. It will help you save time on animation creation and improve work quality thanks to a wide range of tools and features of Spine 2D.
Anna Lepeshkina — artist, game designer, writer, and animator on her own projects Potata, Almost my floor. She worked for over 10 years as a concept artist in gaming projects, animation, and the tabletop gaming sector. Author of her own courses at smirnovschool. One of the founders of the Potata company studio.
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