Resident Evil. The Stronghold of the Gaming Industry
Resident Evil — a series that makes hearts race with adrenaline. It became a new word in the video game industry and over time acquired the status of a legend, transforming into a massive media franchise. Could the developers at...
Capcom have imagined that Resident Evil would become their ticket to the world of big game development? And how important a role it would play in popular culture? Alex Aniel, a huge fan of the Resident Evil series, spoke with the creators of the game and restored the complete chronicle of events that took place during the development of various parts of the series. “In 1996, the world discovered the game that created the survival horror genre. Resident Evil had it all: cool characters and enemies, atmosphere, survival, and a twisted plot. This book will allow you to dive into the history of its creation. After all, behind every game stands not only the idea but also a team of developers.” — The team at the fan site www.residentevillive.ru “In 26 years, Resident Evil has managed to flip the entire gaming industry more than once. The influence of Capcom's horror games cannot be overstated — they established several genres and became a source of inspiration for developers around the world. This book gives a glimpse behind the scenes of creating the great series, showing the challenges of development and the creativity of its authors.” — Mikhail Shevkun, head of the Play department, www.championat.com
Resident Evil — a series that makes hearts race with adrenaline. It became a new word in the video game industry and over time acquired the status of a legend, transforming into a massive media franchise. Could the developers at Capcom have imagined that Resident Evil would become their ticket to the world of big game development? And how important a role it would play in popular culture? Alex Aniel, a huge fan of the Resident Evil series, spoke with the creators of the game and restored the complete chronicle of events that took place during the development of various parts of the series. “In 1996, the world discovered the game that created the survival horror genre. Resident Evil had it all: cool characters and enemies, atmosphere, survival, and a twisted plot. This book will allow you to dive into the history of its creation. After all, behind every game stands not only the idea but also a team of developers.” — The team at the fan site www.residentevillive.ru “In 26 years, Resident Evil has managed to flip the entire gaming industry more than once. The influence of Capcom's horror games cannot be overstated — they established several genres and became a source of inspiration for developers around the world. This book gives a glimpse behind the scenes of creating the great series, showing the challenges of development and the creativity of its authors.” — Mikhail Shevkun, head of the Play department, www.championat.com
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