Behind the beautiful images of animated films and the realistic environments of popular video games lie mysterious algorithms.
In this book, you will get acquainted with two main directions of modern graphics: ray tracing and rasterization. Such literature intimidates beginners due...
to the amount of mathematics involved. But not in this case. Get to know 3D rendering without long formulas!
You will create full-fledged working renders - ray tracing simulating light rays and their reflections from objects, a rasterizer for 3D models, learn to create realistic reflections and shadows, as well as draw scenes from any point of view.
Illustrative examples with pseudocode will allow you to easily create renders in any language, and live JavaScript demos of each algorithm will inspire you for independent feats.
Author: Гэбриел Гамбетта
Printhouse: piter
Series: Programmer's Library
Age restrictions: 16+
Year of publication: 2022
ISBN: 9785446119110
Number of pages: 224
Size: 233x164x12 mm
Cover type: soft
Weight: 360 g
ID: 894774
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