The book by Jason Gregory is not accidentally a bestseller. Twenty years of the author's work on top-notch games at Midway, Electronic Arts, and Naughty Dog allow him to share knowledge about the theory and practice of software development for...
game engines. Game programming is a complex and vast topic that covers many issues.
The boundary between the game engine and the game is blurred. This book focuses on the engine, core low-level systems, collision detection systems, physics simulation, character animation, audio, as well as the basic gameplay layer, which includes the game's object model, world editor, event systems, and scripting.
Author: Джейсон Грегори
Printhouse: piter
Series: For Professionals
Age restrictions: 12+
Year of publication: 2023
ISBN: 9785446111343
Number of pages: 1136
Size: 240x175x55 mm
Cover type: hard
Weight: 1570 g
ID: 861731
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