Game Engine. Programming and Internal Structure
Author: Джейсон Грегори
Printhouse: piter
Series: For Professionals
Age restrictions: 12+
Year of publication: 2023
ISBN: 9785446111343
Number of pages: 1136
Size: 240x175x55 mm
Cover type: hard
Weight: 1570 g
ID: 861731
The book by Jason Gregory is not accidentally a bestseller. Twenty years of the author's work on top-notch games at Midway, Electronic Arts, and Naughty Dog allow him to share knowledge about the theory and practice of software development for game engines. Game programming is a complex and vast topic that covers many issues.
The boundary between the game engine and the game is blurred. This book focuses on the engine, core low-level systems, collision detection systems, physics simulation, character animation, audio, as well as the basic gameplay layer, which includes the game's object model, world editor, event systems, and scripting.
Sold out
€ 73.09
Sold out
€ 73.09