Unity and C#. Game Development from Idea to Implementation
For the first time, an introduction to game design, prototyping, and game development is combined into one book. If you are going to engage in game development, you first need information about modern methods and professional tools. This invaluable knowledge...
can be found in Jeremy Gibson Bond's book. The cross-platform development of Unity allows you to create a game and then easily port it anywhere – from Windows and Linux to popular mobile platforms.
Start your journey into the world of the gaming industry right now! Proudly declare: «I am a game designer». After all, if others hear you, you will strive to live up to your words. And what’s next? How do you become a game designer? Answers to these questions are provided in Jeremy Gibson Bond's book – a game designer and professor who has been teaching others how to create amazing games for more than 10 years and does it himself.
You will dive into the fascinating world of the gaming industry, build 8 real prototypes, and master all the necessary tools.
«The book combines important philosophical and practical concepts necessary for anyone wanting to become a true game developer. It will introduce you to high-level design theories, key concepts from the world of game development, and the basics of programming. … Jeremy used his many years of experience to teach you to think in terms of game development and create games». — Michelle Pun, game producer at Osmo. Former lead game designer at Disney and Zynga
For the first time, an introduction to game design, prototyping, and game development is combined into one book. If you are going to engage in game development, you first need information about modern methods and professional tools. This invaluable knowledge can be found in Jeremy Gibson Bond's book. The cross-platform development of Unity allows you to create a game and then easily port it anywhere – from Windows and Linux to popular mobile platforms.
Start your journey into the world of the gaming industry right now! Proudly declare: «I am a game designer». After all, if others hear you, you will strive to live up to your words. And what’s next? How do you become a game designer? Answers to these questions are provided in Jeremy Gibson Bond's book – a game designer and professor who has been teaching others how to create amazing games for more than 10 years and does it himself.
You will dive into the fascinating world of the gaming industry, build 8 real prototypes, and master all the necessary tools.
«The book combines important philosophical and practical concepts necessary for anyone wanting to become a true game developer. It will introduce you to high-level design theories, key concepts from the world of game development, and the basics of programming. … Jeremy used his many years of experience to teach you to think in terms of game development and create games». — Michelle Pun, game producer at Osmo. Former lead game designer at Disney and Zynga
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