The book covers the nuances of developing a game engine in C++. Based on AAA-class video games, it thoroughly analyzes the full spectrum of working with complex C++ programs, ways of optimizing code, data structures, and their selection for achieving...
maximum performance. Special attention is paid to the Standard Template Library (STL) of the C++ language, multi-threaded processing, as well as solving unforeseen problems related to undefined behavior, maintaining and updating complex codebases, and supporting the operability of high-load systems.
The book covers the nuances of developing a game engine in C++. Based on AAA-class video games, it thoroughly analyzes the full spectrum of working with complex C++ programs, ways of optimizing code, data structures, and their selection for achieving maximum performance. Special attention is paid to the Standard Template Library (STL) of the C++ language, multi-threaded processing, as well as solving unforeseen problems related to undefined behavior, maintaining and updating complex codebases, and supporting the operability of high-load systems.
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