Game++. Device and Optimization of a Game Engine
Author: Сергей Кушниренко
Printhouse: BHV
Age restrictions: 16+
Year of publication: 2026
ISBN: 9785977521307
Number of pages: 592
Size: 234х164х28 mm
Cover type: soft
Weight: 774 g
ID: 1738548
The book covers the nuances of developing a game engine in C++. Based on AAA-class video games, it thoroughly analyzes the full spectrum of working with complex C++ programs, ways of optimizing code, data structures, and their selection for achieving maximum performance. Special attention is paid to the Standard Template Library (STL) of the C++ language, multi-threaded processing, as well as solving unforeseen problems related to undefined behavior, maintaining and updating complex codebases, and supporting the operability of high-load systems.
For C++ programmers
Sold out
€ 30.49
Sold out
€ 30.49