Basic Algorithms. Implementation in Python and C++ Using Classic Games as Examples
The book provides basic algorithmic training, with classic algorithms discussed simultaneously in two languages — C++ and Python, using widely known and intuitively understandable computer games as examples. It visually presents the implementation of loops, enumeration, recursion, heuristics, and discusses...
working with decision trees. Using chess as an example, it introduces rectangular coordinates and provides an introduction to self-learning algorithms. The book is aimed at both beginner programmers and readers planning to switch to C++ or Python as a second language. The examples outlined in the book will help make the first steps towards professional game programming.
The book provides basic algorithmic training, with classic algorithms discussed simultaneously in two languages — C++ and Python, using widely known and intuitively understandable computer games as examples. It visually presents the implementation of loops, enumeration, recursion, heuristics, and discusses working with decision trees. Using chess as an example, it introduces rectangular coordinates and provides an introduction to self-learning algorithms. The book is aimed at both beginner programmers and readers planning to switch to C++ or Python as a second language. The examples outlined in the book will help make the first steps towards professional game programming.
Be the first to know about our current discounts, offers and new products!
Check icon
You have added to your basket
Check icon
You have added to favourites
Sold out
The item is currently out of stock.
In stock
Available in warehouse. You will receive the exact delivery date from the operator after the order confirmation.
To order
The product is delivered directly from the publisher. The order processing time is up to 14 days, you will receive the exact delivery date from the operator after the order confirmation.