The book provides basic algorithmic training, with classic algorithms discussed simultaneously in two languages — C++ and Python, using widely known and intuitively understandable computer games as examples. It visually presents the implementation of loops, enumeration, recursion, heuristics, and discusses... working with decision trees. Using chess as an example, it introduces rectangular coordinates and provides an introduction to self-learning algorithms. The book is aimed at both beginner programmers and readers planning to switch to C++ or Python as a second language. The examples outlined in the book will help make the first steps towards professional game programming.
Author: Павел Довгалюк
Printhouse: BHV
Age restrictions: 16+
Year of publication: 2025
ISBN: 9785977521000
Number of pages: 400
Size: 231х164х18 mm
Cover type: soft
Weight: 520 g
ID: 1722567