BOOM. What are boomer shooters and how they changed the rules of the game
This is a book that will take you on an exciting journey through 50 years of video game history and get you acquainted with boomer shooters — a subgenre of first-person shooters with a rich arsenal of weapons, retro aesthetics,...
and enormous gameplay speed. The author will explain how boomer shooters originated, which people and games developed this subgenre and pushed it forward, the transition to the 3D era, and the impact on the rest of the gaming industry.
You will learn: • How boomer shooters shaped an entire generation of gamers. • Which features and tricks originally appeared in shooters and later became part of the rest of the industry. • Wolfenstein 3D and DOOM, Duke Nukem and Quake, Half-Life and Serious Sam — why each of these games became cult classics and won people's hearts. • Is there a place for old-school shooters today.
If you love retro games and want to dive back into their atmosphere, as well as understand why boomer shooters became an important part of culture, this book is for you!
About the author: Daniil “Cortez” Petruchik — gamer, former author and editor of the DTF.ru site, and freelance blogger. The author of many articles, essays, longreads, and retrospectives on video games. Worked with such publications as “World of Fantasy”, “Championat”, VK Play.
«Boomer shooters — is one of the gaming genres that has long been seeking classification. Which games should serve as a starting point? What are the boundaries and criteria of the genre, what projects do we even include here? Finding answers to these pressing questions is finally helped by this book, which is itself like a boomer shooter: nostalgic, bold, dynamic.»
This is a book that will take you on an exciting journey through 50 years of video game history and get you acquainted with boomer shooters — a subgenre of first-person shooters with a rich arsenal of weapons, retro aesthetics, and enormous gameplay speed. The author will explain how boomer shooters originated, which people and games developed this subgenre and pushed it forward, the transition to the 3D era, and the impact on the rest of the gaming industry.
You will learn: • How boomer shooters shaped an entire generation of gamers. • Which features and tricks originally appeared in shooters and later became part of the rest of the industry. • Wolfenstein 3D and DOOM, Duke Nukem and Quake, Half-Life and Serious Sam — why each of these games became cult classics and won people's hearts. • Is there a place for old-school shooters today.
If you love retro games and want to dive back into their atmosphere, as well as understand why boomer shooters became an important part of culture, this book is for you!
About the author: Daniil “Cortez” Petruchik — gamer, former author and editor of the DTF.ru site, and freelance blogger. The author of many articles, essays, longreads, and retrospectives on video games. Worked with such publications as “World of Fantasy”, “Championat”, VK Play.
«Boomer shooters — is one of the gaming genres that has long been seeking classification. Which games should serve as a starting point? What are the boundaries and criteria of the genre, what projects do we even include here? Finding answers to these pressing questions is finally helped by this book, which is itself like a boomer shooter: nostalgic, bold, dynamic.»
Be the first to know about our current discounts, offers and new products!
Check icon
You have added to your basket
Check icon
You have added to favourites
Sold out
The item is currently out of stock.
In stock
Available in warehouse. You will receive the exact delivery date from the operator after the order confirmation.
To order
The product is delivered directly from the publisher. The order processing time is up to 14 days, you will receive the exact delivery date from the operator after the order confirmation.
No circulation
Unfortunately, the print run of the book has ended, it is currently unavailable for order.