Mistakes of Video Game Developers. From Idea to Failure
Instructions for preventing common mistakes in video game development.
How to realistically assess your project? What hinders effective planning of your work? What psychological traits of players should be considered?
Creating video games is a unique art. The developer's tool is not a computer,...
not game engines, but the brain and the power of imagination. Thanks to the latter, one can create a masterpiece or lead everything to complete failure. The book "Mistakes of Video Game Developers: From Idea to Failure" will explain how to avoid the most common mistakes, teach you how to analyze your chosen direction effectively, assess your capabilities clearly, and not give up on your way to your goal.
Slava Gris is a solo developer, creator of Fearmonium, Catmaze, and Reflection of Mine. He has gone from a freelancer to the organizer of his own video game publishing house. His first book "Make a Video Game Alone and Don't Go Crazy" became very popular among readers. Being a Master's degree holder in psychology and a curator of numerous teams creating video games, the author will address developers' issues considering the peculiarities of human thinking and will talk about non-obvious ways to influence players.
Instructions for preventing common mistakes in video game development.
How to realistically assess your project?
What hinders effective planning of your work?
What psychological traits of players should be considered?
Creating video games is a unique art. The developer's tool is not a computer, not game engines, but the brain and the power of imagination. Thanks to the latter, one can create a masterpiece or lead everything to complete failure. The book "Mistakes of Video Game Developers: From Idea to Failure" will explain how to avoid the most common mistakes, teach you how to analyze your chosen direction effectively, assess your capabilities clearly, and not give up on your way to your goal.
Slava Gris is a solo developer, creator of Fearmonium, Catmaze, and Reflection of Mine. He has gone from a freelancer to the organizer of his own video game publishing house. His first book "Make a Video Game Alone and Don't Go Crazy" became very popular among readers. Being a Master's degree holder in psychology and a curator of numerous teams creating video games, the author will address developers' issues considering the peculiarities of human thinking and will talk about non-obvious ways to influence players.
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