This book will be an excellent assistant for comfortably entering the world of 3D modeling with the help of the free and multifunctional editor Blender. It is intended for both absolute beginners and users who already have some experience in 3D graphics. The material will be presented from simple to complex: we will start by studying the program's interface, learn to navigate workspaces, tools, and menus. Next, we will create our first 3D models, study various modifiers and editing techniques (which will allow us to transform our models and give them the desired shape), as well as learn to work with materials, textures (to make objects look realistic), lighting, and rendering.
Special attention will be given to the advanced capabilities of Blender: we will learn to create 3D objects of varying complexity (including characters and locations), consider the basics of visualization (which will allow you to see your models in motion and give them a realistic look), and explain how to animate our models and create videos from these animations!
A feature of this book is its practical orientation — each chapter contains numerous visual examples and step-by-step instructions that will help you reinforce the knowledge gained in practice. The accessible language of presentation, detailed illustrations, and emphasis on practical exercises will help make the process of learning Blender as effective and engaging as possible.