The book will be an excellent assistant for comfortable entry into the world of 3D modeling using the free and multifunctional editor Blender: it is intended for both absolute beginners and users who already have some experience in 3D graphics. A...
low entry threshold will allow you to start with the basics: familiarization with the program's interface, navigation in 3D space, creating simple objects from primitives. Gradually, step by step, you will master more complex techniques such as polygonal modeling, working with curves, shaders, and lighting, as well as much more. Special attention will be paid to Blender's advanced capabilities: we will learn to create 3D objects of varying complexity (including characters and locations), consider the basics of visualization and animation (which will allow you to see your models in motion and give them a realistic appearance), and work with sculpting and rigging. A feature of the book is its practical focus: each chapter contains numerous visual examples and step-by-step instructions that will help you consolidate the knowledge gained in practice and teach you to create your own objects, from simple geometric shapes to complex scenes and characters.
The book will be an excellent assistant for comfortable entry into the world of 3D modeling using the free and multifunctional editor Blender: it is intended for both absolute beginners and users who already have some experience in 3D graphics.
A low entry threshold will allow you to start with the basics: familiarization with the program's interface, navigation in 3D space, creating simple objects from primitives. Gradually, step by step, you will master more complex techniques such as polygonal modeling, working with curves, shaders, and lighting, as well as much more. Special attention will be paid to Blender's advanced capabilities: we will learn to create 3D objects of varying complexity (including characters and locations), consider the basics of visualization and animation (which will allow you to see your models in motion and give them a realistic appearance), and work with sculpting and rigging.
A feature of the book is its practical focus: each chapter contains numerous visual examples and step-by-step instructions that will help you consolidate the knowledge gained in practice and teach you to create your own objects, from simple geometric shapes to complex scenes and characters.
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