This book explores the principles of creating game levels in the context of architecture. The author investigates various architectural techniques and theories that can be applied in game design, emphasizing how developers shape space and how players interact with it.... It includes examples from popular games, as well as advice from professionals and exercises for skill development. The book will help you create engaging and emotionally rich game worlds.
Author: Кристофер Тоттен
Printhouse: Eksmo
Series: World Computer Bestseller. Game Design
Age restrictions: 12+
Year of publication: 2025
ISBN: 9785041437657
Number of pages: 592
Size: 242x172x39 mm
Cover type: hard
Weight: 1104 g
ID: 1710218