Attention! This is an expansion. You will need the base version of 'Arkham Horror: The Card Game' to play it.
You will dive deep into the story of the mysterious island of Hemlock, to uncover its past. In the light of...
day, there is a visible calmness here, but with the arrival of night, the island comes alive, revealing its dark secrets and dangers. You have only a few days to pierce the mystical veil... Hurry!
About the expansion:
'A Feast in Hemlock Vale. Campaign' – this expansion will take you and your research expedition to the shrouded island of Hemlock. This will be a true test of wits and courage, as the island hides mysteries that will make even the bravest investigator shudder.
With this expansion, you will be able to freely explore the island. You decide on new locations to investigate with each new day. But remember, scenarios depend on the time of day, meaning that monsters, misfortunes, and even locations can change. Earn the trust of the locals, for in the world of Hemlock, solitude can be even more terrifying than its most fearsome inhabitants...
Please note! This expansion includes only scenario texts and maps. Investigator and player cards are combined into a separate set:
Arkham Horror: The Card Game: A Feast in Hemlock Vale. Investigators
About the game
'Arkham Horror: The Card Game' is a cooperative Living Card Game set in the myths of Lovecraft, where 1-2 investigators (and with a second set – 3-4) will jointly become acquainted with the world of occultism, ancient gods, and secrets, while also battling their inner demons from the past.
Each player takes on the role of one investigator and builds their own deck based on their character's abilities. The gameplay is centered around interconnected scenarios that set the pace for the game and create a narrative. Games in this setting are incredibly atmospheric! The set of scenarios turns into a campaign. In each scenario, investigators find themselves in various locations and explore them in search of clues needed to advance the investigation and uncover secrets.
During the game, investigators encounter opponents and curses, trying to overcome all adversities and defeat the enemies of the Mythos. Throughout the campaign, each investigator gains experience, allowing players to enhance capabilities and gain new options by adding stronger cards to their deck.
The further and deeper you delve into the world of the unknown, the closer your madness becomes! Players must keep an eye on the sanity of their investigators, protect them from horrors and monsters encountered along the way, and uncover the mystery of Arkham!
How to play?
Players manage the actions of characters through their investigator deck. Scenarios lead the campaigns, offering an exciting adventure.
Each round starts with the Myth phase. During this phase, a horror token is placed on the agenda card, and each player draws a card from the contact deck. If there is a curse on the game card, a check of the specified skill on the curse is made, and if you fail, a negative effect is triggered. If there’s a monster on the card, it is assigned to the investigator, who must either fight it or try to slip away.
Then comes the Investigation phase, where players take turns performing 3 actions from the available options:
- Draw a card
- Gain resources
- Activate an ability from a previously drawn card
- Summon a monster to yourself
- Attempt to evade a monster
- Attack a monster
- Attempt to gather clues
- Move to another location
- Play a card from hand for resources
- After players' turns, the Monsters phase begins. There are many different opponents, some enemies move towards the heroes, while those that have already approached attack, automatically inflicting horror and wounds on investigators.
At the end of the round, the Rest phase occurs, during which all players draw a card and receive one resource each.
Who won?
Since this is a team game, all players win or lose together. Players progress through the scenario until they reach a resolution. Some of them are more favorable and can be considered a victory. Others leave investigators in difficult and dangerous situations. Specific moments and consequences are directly tied to the specific scenario.
Game duration: from 60 to 120 minutes
Number of players: from 1 to 4
frontend.product.brand: Hobby World
Series: Horror of Arkham
Age restrictions: 13+
Year of publication: 2024
ISBN: 4630039158500
Size: 230х295х55 mm
Weight: 1224 g
ID: 1696769
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