Attention! This is an expansion. You will need the base version of "Arkham Horror" to play.
Once again, the town of Arkham, Massachusetts, is shaken by strange events. Objects, people, and entire buildings have begun to vanish from reality – along...
with their physical disappearance, they vanish from memory records as well! For some reason, only you retain the memory of the vanished.
It turns out that some "keys" – mysterious extra-spatial artifacts – are involved in the case. A secret government agency is implicated in their search, assigning you the task of detection and study! Yet the situation turns out to be even more convoluted than it first appeared: soon you find yourself embroiled in a real international conspiracy and other key hunters...
The "Scarlet Keys" campaign is designed for 1-4 investigators who will undertake a risky mission that may stretch across up to 10 scenarios. With the help of a world map, you will travel around the globe, build routes, and try to obtain the keys before the agents of the mysterious Red Hand do! Or will you decide to switch sides and help the enemies overcome the evil lurking in the shadows?
But can you be sure that you can trust anyone at all?..
New enemies, maps, thrilling scenarios, and incredible secrets await you!
"Arkham Horror: The Card Game" – is a cooperative Living Card Game set in the Cthulhu Mythos, where 1-2 investigators (and with a second set – 3-4) will jointly explore a world of occultism, ancient gods, and mysteries, while also battling their inner demons from the past.
Each player takes on the role of one of the investigators and builds their own deck, relying on their character's abilities. The gameplay revolves around interconnected scenarios that set the pace of the game and create a narrative. The matches in this game are extremely atmospheric! The set of scenarios turns into a campaign. In each scenario, investigators find themselves in various locations and explore them in search of clues needed to advance the investigation and unveil secrets.
During the game, investigators face opponents and curses, trying to overcome adversities and defeat the enemies of the Mythos. Throughout the campaign, each investigator gains experience, allowing the player to improve abilities and gain new opportunities by adding stronger cards to their deck.
The deeper you dive into the world of the unknown, the closer your madness becomes! Players must monitor their investigators' sanity, protect them from the horrors and monsters they encounter along the way, and uncover the mystery of Arkham!
Players manage the actions of their characters through their investigator deck. The scenarios lead the campaigns, offering a fascinating adventure.
Each round begins with the Myth phase. In this phase, a terror token is placed on the agenda card, and each player draws a card from the contact deck. If there is a curse on the game card, a check of the indicated skill on the curse is made, and if you fail, some negative effect is triggered. If there is a monster on the card, it attaches itself to the investigator, who will have to either fight it or attempt to slip away.
Then comes the Investigation phase, where players take turns performing 3 actions from the available options in any order:
-Draw a card
-Gain resources
-Activate an action from a previously played card
-Summon a monster to themselves
-Attempt to evade the monster
-Attack the monster
-Attempt to gather clues
-Move to another location
-Play a card from hand for resources
-After the players' turn, the Monster phase occurs. There are many different opponents, some enemies move toward the heroes, while those that have already approached attack, automatically inflicting terror and wounds on the investigators.
-At the end of the round, there is the Rest phase, where all players draw a card and gain one resource.
Since it is a team game, all players win or lose together. Players progress through the scenario and reach the resolution. Some of them are more favorable and can be counted as victories. Others leave investigators in difficult and dangerous situations. Specific moments and consequences are directly related to the specific scenario.
LCG – Living Card Game
Such games move away from the traditional model of Collectible Card Games and use a fixed card distribution method within sets. LCGs have all the advantages of CCGs: they are just as dynamic, diverse, and evolving games, but they lack the need to deal with a great variety of expansions and rely on luck when obtaining cards from boosters. You can always diversify and enhance your gaming experience by purchasing expansions that have a fixed card composition, which means there are no boosters and random cards.
Game duration: 60 to 120 minutes
Number of players: 1 to 4
Printhouse: MIR KhOBBI
frontend.product.brand: Hobby World
Age restrictions: 13+
Year of publication: 2023
ISBN: 4630039155530
Size: 293х231x53 mm
Weight: 1270 g
ID: 1666844
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