Analog and digital games have emerged not long ago. But even in this short time, they have surpassed all other media in popularity. Unlike, for example, films that have grossed millions at the box office, the audience of players does...
not just watch what happens on the screen.
Game designers are "engineers of happiness," as they create games in such a way that users can fully immerse themselves in a fantasy that feels like absolute reality, and gain experiences and emotions unimaginable to all other media. This is both the special charm of games and, at the same time, the hidden danger - getting so absorbed in them that they stop noticing the boundary between the game and reality.
The talent of a game designer should lie in the ability to structure the algorithm so that the game allows for obtaining new experiences useful for real life. In this sense, game designers can confidently be called "meta-creators of meaning."
The audience of players is constantly "growing up." The game has ceased to be just a means to pass the time; it creates new experiences and educates. And thanks to interactivity, we become co-authors, building our virtual lives and replaying our life scenarios in them.
Author: Гундольф С. Фрейермут
Printhouse: Gumanitarnyi tsentr
Series: Computer technologies, gaming industry, IT
Year of publication: 2021
ISBN: 9786177528042
Number of pages: 250
Size: 215x150x14 mm
Cover type: soft
Weight: 290 g
ID: 1499974
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