All about basic techniques and methods of game development!
The book by Robert Zubek will help aspiring game creators gain a clear understanding of how development works. The author divides the game design process into three interrelated levels and explains how...
to work with them to achieve a successful game. Each chapter of the book contains practical assignments, allowing readers to immediately apply the knowledge gained in practice.
Robert Zubek is a game designer and co-founder of an independent game studio in Chicago. He has extensive experience in game development, having worked at Electronic Arts/Maxis, Zynga, and Three Rings Design. Robert also holds a Ph.D. in computer science.
«Game design is often compared to the work of a director for good reason: just as a game designer needs to understand each stage of creating a new masterpiece or blockbuster — from the vision of a satisfied audience to the smallest cog in a specific game mechanic. Thanks to Robert Zubek's rich, concentrated guide, you will learn to design your own games and evaluate others. I would especially like to mention the practical assignments in this textbook — they guide thinking in the right direction, eliminating the unnecessary and vague». — Svyatoslav Torik, Head of Game Design at Nexters
Author: Роберт Зубек
Printhouse: Eksmo
Series: Мировой компьютерный бестселлер. Гейм-дизайн
Age restrictions: 12+
Year of publication: 2022
ISBN: 9785041232009
Number of pages: 272
Size: 240x167x21 mm
Cover type: твердая
Weight: 590 g
ID: 1176529
Delivery methods
Choose the appropriate delivery method
Pick up yourself from the shop
0.00 €
Courier delivery