Elements of Game Design. How to Create Games That Are Impossible to Tear Away From
All about basic techniques and methods of game development!
The book by Robert Zubek will help aspiring game creators gain a clear understanding of how development works. The author divides the game design process into three interrelated levels and explains how...
to work with them to achieve a successful game. Each chapter of the book contains practical assignments, allowing readers to immediately apply the knowledge gained in practice. Robert Zubek is a game designer and co-founder of an independent game studio in Chicago. He has extensive experience in game development, having worked at Electronic Arts/Maxis, Zynga, and Three Rings Design. Robert also holds a Ph.D. in computer science.
«Game design is often compared to the work of a director for good reason: just as a game designer needs to understand each stage of creating a new masterpiece or blockbuster — from the vision of a satisfied audience to the smallest cog in a specific game mechanic. Thanks to Robert Zubek's rich, concentrated guide, you will learn to design your own games and evaluate others. I would especially like to mention the practical assignments in this textbook — they guide thinking in the right direction, eliminating the unnecessary and vague». — Svyatoslav Torik, Head of Game Design at Nexters
All about basic techniques and methods of game development!
The book by Robert Zubek will help aspiring game creators gain a clear understanding of how development works. The author divides the game design process into three interrelated levels and explains how to work with them to achieve a successful game. Each chapter of the book contains practical assignments, allowing readers to immediately apply the knowledge gained in practice. Robert Zubek is a game designer and co-founder of an independent game studio in Chicago. He has extensive experience in game development, having worked at Electronic Arts/Maxis, Zynga, and Three Rings Design. Robert also holds a Ph.D. in computer science.
«Game design is often compared to the work of a director for good reason: just as a game designer needs to understand each stage of creating a new masterpiece or blockbuster — from the vision of a satisfied audience to the smallest cog in a specific game mechanic. Thanks to Robert Zubek's rich, concentrated guide, you will learn to design your own games and evaluate others. I would especially like to mention the practical assignments in this textbook — they guide thinking in the right direction, eliminating the unnecessary and vague». — Svyatoslav Torik, Head of Game Design at Nexters
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