As of today, Blender is one of the most sought-after programs for 3D modeling, animation, and visualization, widely used in filmmaking and computer games, as well as in architecture, industrial design, and even medicine. Its popularity is also due to... the possibility of free use and open source, making it accessible to any user. Furthermore, Blender has powerful functionality—from creating low-polygon models to complex simulations and rendering. This book is not a textbook but a detailed self-teaching guide for working with Blender, prepared based on official materials and guides published by the developing company. Unlike traditional training manuals, it is focused on quick information retrieval and explanation of the program's functions. Often, explanations are accompanied by step-by-step exercises, allowing you to practically apply some tools to understand the most complex concepts.
Printhouse: AST
Series: Quick Start in Programming
Age restrictions: 16+
Year of publication: 2025
ISBN: 9785171602765
Number of pages: 512
Size: 235х163х25 mm
Cover type: soft
Weight: 680 g
ID: 1727275
29 December (Mo)
free
23 December (Tu)
€ 9.99
free from € 80.00
29 December (Mo)
free
23 December (Tu)
€ 9.99
free from € 80.00