Why do video game worlds captivate us for long hours? What design elements can reveal more about a world's structure than the game's plot? What do Cyberpunk 2077 and Dragon Age II have in common? In the book "The Architecture... of Video Game Worlds," the authors explore these questions through the lens of architecture: how it influences game development, why some worlds make us want to linger longer, while others we wish to leave quickly. The first thing you can see when launching a game is the surrounding space. To build it correctly, you need to possess keen observation, an understanding of human domesticity, and a broad outlook, because what provides comfort and convenience in real life may not work in virtual space. But even in this case, developers always find a way to surprise the player. Architect Maria Vazhenich, in collaboration with developer Artemy Kozlov and researcher Hieronym K., will help understand why architecture is so important for video games. The book will be interesting for those who want to learn more about video games and for those looking for new tools and techniques while creating their games. As additional material to the book, a digital album with screenshots of games is included, which can be viewed using QR codes located at the beginning of each chapter.
Author: ВАЖЕНИЧ М.,КОЗЛОВ А.В.
Printhouse: AST
Series: Видеоигры: глубокое погружение
Age restrictions: 12+
Year of publication: 2023
ISBN: 9785171571665
Number of pages: 384
Size: 218x143x25 mm
Cover type: твердая
Weight: 472 g
ID: 1527211
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