The Architecture of Video Game Worlds. Level Cleared!
Why are video game worlds captivating for long hours? What design elements can convey more about the structure of the world than the game's plot? What do Cyberpunk 2077 and Dragon Age II have in common? In the book "The Architecture...
of Video Game Worlds," the authors explore these questions through the lens of architecture: how it influences game development, why in some worlds we want to linger longer, while in others we want to leave quickly. The first thing you notice when launching a game is the surrounding space. To build it correctly, one must have keen observation, an understanding of human life, and a broad worldview, as what provides convenience and comfort in real life may not work in virtual space. But even in such cases, developers always find a way to surprise the player. Architect Maria Vazhenich, in collaboration with developer Artemy Kozlov and researcher Jeronimo K., will help understand why architecture is so important for video games. The book will be of interest to those who want to learn more about video games and to those seeking new tools and techniques for creating their own games. As additional material to the book, a digital album with screenshots of games is included, which can be viewed using QR codes located at the beginning of each chapter.
Why are video game worlds captivating for long hours? What design elements can convey more about the structure of the world than the game's plot? What do Cyberpunk 2077 and Dragon Age II have in common? In the book "The Architecture of Video Game Worlds," the authors explore these questions through the lens of architecture: how it influences game development, why in some worlds we want to linger longer, while in others we want to leave quickly. The first thing you notice when launching a game is the surrounding space. To build it correctly, one must have keen observation, an understanding of human life, and a broad worldview, as what provides convenience and comfort in real life may not work in virtual space. But even in such cases, developers always find a way to surprise the player. Architect Maria Vazhenich, in collaboration with developer Artemy Kozlov and researcher Jeronimo K., will help understand why architecture is so important for video games. The book will be of interest to those who want to learn more about video games and to those seeking new tools and techniques for creating their own games. As additional material to the book, a digital album with screenshots of games is included, which can be viewed using QR codes located at the beginning of each chapter.
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