In the field of game design, balancing is something like black magic. This process allows the game designer to make the game fair to players and provide them with just the right level of difficulty that makes the process engaging... and sufficiently hardcore, without letting the game become too predictable. This requires simultaneous use of mathematics, psychology, and sometimes knowledge from other fields, such as economics and game theory.
Author: Бренда Ромеро, Ян Шрайбер
Printhouse: piter
Series: Игровая индустрия. Комиксы. Geek-культура
Age restrictions: 16+
Year of publication: 2025
ISBN: 9785446119745
Number of pages: 832
Size: 231x165x36 mm
Cover type: soft
Weight: 1160 g
ID: 1524493
Delivery methods
Choose the appropriate delivery method
Pick up yourself from the shop
0.00 €
Courier delivery