«Primal: Awakening» — a cooperative game about fighting ancient giants. The game can be played in two modes: the campaign offers to explore the mysterious and dangerous world of Tyrea through 11 rich chapters, developing a character, crafting powerful gear, and battling monsters, while expeditions allow players to jump straight into combat by choosing one of the individual scenarios.
Enemies react to players' actions rather than follow a predetermined pattern, ensuring that no battle is the same. Different types of terrain, their sudden changes, and crisis situations make each fight truly intense. Add to this the magnificent miniatures — and you get a vibrant, atmospheric game where each battle feels like a test.
Combat is a tactical dance. The monster turns to the attacking player, exposing flanks for others. The game constantly offers choices: stand or move, attack or retreat, risk or wait. Everything depends on the specific situation. You must feel the rhythm of the battle, understand stances, read the enemy's behavior, and choose the moment. That’s how you survive. That’s how you win.
More about the game.
Battles are structured around phases: the monster builds fury, activates abilities, and adapts to players' actions. It has stances, vulnerable zones, and reactions to your position and selected cards. Timing, monster behavior, and your positioning are crucial — victory requires precise calculation, not just damage.
Cards serve multiple functions: they deal damage and activate abilities, but to do so, you must discard other cards. Decks are based on the weapons and define the available colors: blue reduces fury, red strikes the monster, green and yellow provide defense. Decks can be adapted for specific battles and gradually strengthened throughout the campaign.
Materials gathered in battle are used to create gear. A separate resource unrelated to the others is used for potions. Using resources requires planning: they don’t just accumulate but help act effectively.
Each monster has four difficulty levels with new phases and abilities. The campaign becomes increasingly tense, and each battle feels fresh. In solo mode, you can jump straight into combat, bypassing the storyline.
Each battle is a complex tactical challenge: stances, vulnerable zones, effects, terrain, timing. You don't just attack, you survive, adapt, and look for the moment to strike.
The game offers two modes: complete a campaign of 11 missions with increasing difficulty or choose a solo scenario and focus on a specific battle.
Contents:
- Character and campaign sheets;
- 1 battle board (double-sided);
- 1 mission board;
- 4 hunter boards;
- 14 monster boards;
- 21 forge cards;
- 4 hunter figures;
- 12 monster figures;
- 1 figure of a very large monster;
- 89 large-sized cards (70 × 120 mm);
- 605 standard-sized cards (63 × 88 mm);
- 409 square cards (60 × 60 mm);
- 59 mini cards (41 × 63 mm);
- 21 very large cards (120 × 230 mm);
- 203 game tokens;
- 32 terrain tokens;
- 1 campaign book;
- Game rules in Russian.
Game duration: 60 to 90 minutes
Number of players: 1 to 4