Developer's Cookbook on Unity. From Game Design to Artificial Intelligence
The book will introduce you to the capabilities of the Unity engine for developing 2D and 3D games, creating shaders and effects, and implementing artificial intelligence. The book is structured as a practical "recipe collection" and is aimed at beginner...
and intermediate developers who want to master the engine through specific examples. It presents concise and effective solutions to typical tasks – from working with input, sound, and UI to animation, physics, AI, and networking features. The material covers a wide range of topics, including writing editor extensions, parsing JSON, and working with cameras, lighting, music, and web content. The authors hold a PhD in computer science and have extensive experience in game development.
The book will introduce you to the capabilities of the Unity engine for developing 2D and 3D games, creating shaders and effects, and implementing artificial intelligence. The book is structured as a practical "recipe collection" and is aimed at beginner and intermediate developers who want to master the engine through specific examples. It presents concise and effective solutions to typical tasks – from working with input, sound, and UI to animation, physics, AI, and networking features. The material covers a wide range of topics, including writing editor extensions, parsing JSON, and working with cameras, lighting, music, and web content. The authors hold a PhD in computer science and have extensive experience in game development.
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