Blueprints. Visual Scripting for Games in Unreal Engine 5
The visual programming language Blueprints is used in the Unreal Engine to allow designers to work with game scripts while programmers create core elements that can be easily refined by designers. This book will introduce you to all the capabilities...
of the Blueprint Editor. Tips and recommendations from experts will make your work fast and efficient. You will learn how to use variables, macros, and functions, get acquainted with the basics of object-oriented programming, discover the Gameplay Framework, and learn how to structure interactions between blueprints.
The main part of the book is dedicated to developing a real game: a first-person shooter. You will start with the standard template and progress from basic shooting mechanics to fairly complex elements: screen interfaces and smart enemies with artificial intelligence. You will learn about data structures (arrays, maps, and enumerations), vector operations, and procedural generation. Finally, you will understand how to create games for virtual reality systems. By carefully reading this book, you will gain the skills and knowledge necessary to develop fully functional games capable of engaging users for a long time.
The visual programming language Blueprints is used in the Unreal Engine to allow designers to work with game scripts while programmers create core elements that can be easily refined by designers. This book will introduce you to all the capabilities of the Blueprint Editor. Tips and recommendations from experts will make your work fast and efficient. You will learn how to use variables, macros, and functions, get acquainted with the basics of object-oriented programming, discover the Gameplay Framework, and learn how to structure interactions between blueprints.
The main part of the book is dedicated to developing a real game: a first-person shooter. You will start with the standard template and progress from basic shooting mechanics to fairly complex elements: screen interfaces and smart enemies with artificial intelligence. You will learn about data structures (arrays, maps, and enumerations), vector operations, and procedural generation. Finally, you will understand how to create games for virtual reality systems. By carefully reading this book, you will gain the skills and knowledge necessary to develop fully functional games capable of engaging users for a long time.
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