What is GAME DESIGN? It is not code, graphics, or sound. It is not about creating characters or coloring the game board. Game design is a simulator of dreams, a set of rules that brings the game to life.
How to...
create a game that players will love and can't tear themselves away from? The famous game designer Tynan Sylvester illustrates how to combine emotions and experiences, gameplay mechanics, and player motivation through case studies from the most popular games. You will become familiar with the design principles used by the leading studios in the world!- Create gameplay mechanics that evoke emotions and provide diversity.- Learn how to combine narrative and interactivity.- Use interactions that will make players penetrate each other's "heads".- Engage in action through rewards.- Plan, test, and analyze game design systematically, rather than trying to solve everything in advance.- Discover how the positioning of a game in the market affects game design.
Tynan Sylvester has been involved in game design for over 15 years. During this time, he has worked on both indie projects and the studio blockbuster BigShock Infinite, but he is best known for RimWorld.
Author: Тайнан Сильвестр
Printhouse: piter
Series: Библиотека программиста
Age restrictions: 16+
Year of publication: 2024
ISBN: 9785446113767
Number of pages: 448
Size: 233x165x23 mm
Cover type: soft
Weight: 687 g
ID: 1662399
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