This book is a practical guide for beginner programmers who want to learn how to create computer games from scratch in the 'friendly' programming language Python. Each section presents the design of the next stage of the game, including the... conceptualization and 'animation' of the game character, its opponents, the development of additional gaming elements, and establishing their interaction with each other. Moreover, it discusses the nuances related to preparing graphic images and audio files for creating visual and sound effects. All sections contain examples of source code with a detailed description of how each fragment works. The authors describe in an accessible manner how to use the Pygame library to build graphics, handle user input, and manage gameplay, making the material understandable for beginners, and provide links to source code that can be copied and run immediately on your computer. This edition will help you master the basics of game development in Python and will undoubtedly inspire you to create your own gaming projects, where there are no limits to imagination and its programming embodiment.
Author: Сет Кенлон, Джесс Вейхлер
Printhouse: AST
Series: Учимся программировать
Age restrictions: 16+
Year of publication: 2024
ISBN: 9785171602543
Number of pages: 160
Size: 235x164x11 mm
Cover type: мягкая
Weight: 323 g
ID: 1647821
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