The Higher Academy of Fantasy. A Guide to Drawing Fantastic Worlds
If you have ever flipped through books with titles like "How to..." and realized that simple step-by-step lessons do not suit you either to draw from scratch or to draw better than yesterday, then we advise you to take this...
book from the bookshelf.
On its pages is collected the vast experience of one of the most famous fantasy artists—John Howe, illustrator of the works of J.R.R. Tolkien and Robin Hobb, and concept developer for the artwork of Peter Jackson's trilogies.
In this book, he will share with readers his vast wealth of knowledge, as well as guide them on how to capture the elusive image from your mind onto paper or in a computer editor, how to understand where to develop and grow in your art. You will see the first sketches and rough drawings of Merlin, Smaug, Beowulf, and many other well-known characters, and learn the story related to the development of each of them.
In this book you will find: - more than 150 works, sketches, and concept arts, each of which has its own story; - detailed step-by-step lessons analyzing the best drawings by the artist, revealing his unusual approach and unique creative method; - an amazing journey through the world of fantasy art from the first steps to the rules and features of compiling a portfolio for book illustration and the film industry.
Series: Learning to Draw Fantasy: From Dragons to Elves
Age restrictions: 12+
Year of publication: 2022
ISBN: 9785041570903
Number of pages: 224
Size: 60x84/8 mm
Cover type:
Твердый переплет
Weight: 879 g
ID: 1625782
If you have ever flipped through books with titles like "How to..." and realized that simple step-by-step lessons do not suit you either to draw from scratch or to draw better than yesterday, then we advise you to take this book from the bookshelf.
On its pages is collected the vast experience of one of the most famous fantasy artists—John Howe, illustrator of the works of J.R.R. Tolkien and Robin Hobb, and concept developer for the artwork of Peter Jackson's trilogies.
In this book, he will share with readers his vast wealth of knowledge, as well as guide them on how to capture the elusive image from your mind onto paper or in a computer editor, how to understand where to develop and grow in your art. You will see the first sketches and rough drawings of Merlin, Smaug, Beowulf, and many other well-known characters, and learn the story related to the development of each of them.
In this book you will find: - more than 150 works, sketches, and concept arts, each of which has its own story; - detailed step-by-step lessons analyzing the best drawings by the artist, revealing his unusual approach and unique creative method; - an amazing journey through the world of fantasy art from the first steps to the rules and features of compiling a portfolio for book illustration and the film industry.
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