DOOM. How the New Genre Was Tempered in Battles with Demons
DOOM is a game that has become a symbol of an entire generation. It brought together a huge number of people from all over the world, ready to fight fiercely again and again to protect humanity from demons. In 1993,...
the release of DOOM was a monumental event in the world of video games, and the news about it spread far beyond the gaming community. This is how the DOOM phenomenon was formed. What is its uniqueness? Dan Pinchbeck's book is a brilliant analysis of how John Carmack and John Romero managed to create such a successful hit and become the fathers of a new genre of video games.
DOOM is a game that has become a symbol of an entire generation. It brought together a huge number of people from all over the world, ready to fight fiercely again and again to protect humanity from demons. In 1993, the release of DOOM was a monumental event in the world of video games, and the news about it spread far beyond the gaming community. This is how the DOOM phenomenon was formed. What is its uniqueness? Dan Pinchbeck's book is a brilliant analysis of how John Carmack and John Romero managed to create such a successful hit and become the fathers of a new genre of video games.
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