Sony did not intend to change the video game industry. It was meant to remain in the shadows — and become a partner of Nintendo. But the conviction of one engineer proved stronger than an entire corporation. «Game Against the...
Rules» is a documentary story of the creation of PlayStation, told through conflicts, risks, and ambitions. From behind-the-scenes intrigues within Sony to open confrontations with Nintendo and Sega, from the first prototypes to triumph on the world stage — it is a series of decisions made against logic and expectations. The book, based on archival materials, interviews, and rare sources, presents PlayStation not as a product, but as a result of the collision of ideas, people, and eras. It describes in little-known details the amazing evolution of the dream of one stubborn engineer: from total rejection by top managers, game designers, and big businessmen to the status of the main console of the decade, a technological breakthrough, and a fashionable artifact of the free 1990s. The main characters of this book are engineers who brought the future closer, daring designers, business autocrats, Russian pirates, and British marketers who played big.
This is a story about how a mistake can become the beginning of a new game!
Sony did not intend to change the video game industry. It was meant to remain in the shadows — and become a partner of Nintendo. But the conviction of one engineer proved stronger than an entire corporation. «Game Against the Rules» is a documentary story of the creation of PlayStation, told through conflicts, risks, and ambitions. From behind-the-scenes intrigues within Sony to open confrontations with Nintendo and Sega, from the first prototypes to triumph on the world stage — it is a series of decisions made against logic and expectations. The book, based on archival materials, interviews, and rare sources, presents PlayStation not as a product, but as a result of the collision of ideas, people, and eras. It describes in little-known details the amazing evolution of the dream of one stubborn engineer: from total rejection by top managers, game designers, and big businessmen to the status of the main console of the decade, a technological breakthrough, and a fashionable artifact of the free 1990s. The main characters of this book are engineers who brought the future closer, daring designers, business autocrats, Russian pirates, and British marketers who played big.
This is a story about how a mistake can become the beginning of a new game!
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