Как делать хорошие игры. От идеи до запуска. Секреты игрового продюсера
Pyotr Prokhorenko – over 25 years in the media and gaming industry, an independent expert and former general producer of the international holding Green Grey. Among the projects Pyotr has worked on, the most well-known are "Stalingrad," "Blitzkrieg 3," "Tanki...
Online," and "Days After," and of course, you might know him from the meme WOMGHL. "How to Make Good Games" is a book about how to ensure that ANY of your products is, first and foremost, a "good game" that recoups the costs, resources, and time invested in the project. It largely focuses on techniques and methods for minimizing risks and maximizing product quality. The book will tell you: — how to occupy the vacant niche of the emptied Russian game market; — where to find sponsors; — how to launch a successful product. Of course, inside you will find life hacks, secrets, practical tips, and essential information from an expert in the modern gaming industry.
Pyotr Prokhorenko – over 25 years in the media and gaming industry, an independent expert and former general producer of the international holding Green Grey. Among the projects Pyotr has worked on, the most well-known are "Stalingrad," "Blitzkrieg 3," "Tanki Online," and "Days After," and of course, you might know him from the meme WOMGHL. "How to Make Good Games" is a book about how to ensure that ANY of your products is, first and foremost, a "good game" that recoups the costs, resources, and time invested in the project. It largely focuses on techniques and methods for minimizing risks and maximizing product quality. The book will tell you: — how to occupy the vacant niche of the emptied Russian game market; — where to find sponsors; — how to launch a successful product. Of course, inside you will find life hacks, secrets, practical tips, and essential information from an expert in the modern gaming industry.
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€ 17.39
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€ 38.94
In stock
€ 17.39
Will be delivered to United States on 10 March (Tu):
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