Learning Blender: A Practical Guide to Creating Animated 3D Characters
Blender — is a versatile program for creating and editing 3D graphics. No modern three-dimensional visualization, whether for movies or character models for games, is complete without it.
Thanks to this book, you: • will learn the Blender user interface; • will learn...
to animate objects and characters; • will create your first three-dimensional scene; • will optimize modeling and animation processes; • will create a complete digital animation featuring your characters; • will go through the entire journey from character design to animation recording;
This guide is perfect for both beginners and those transitioning from other software to Blender to create more complex and high-quality animation.
Who this book is for: • game developers; • video editors; • aspiring professionals.
Oliver Villar — founder of the online school Blendtuts, author of a series of books on Blender. He conducts author courses on 3D modeling and consults companies on creating three-dimensional graphics for business purposes.
«Due to the explosive development of Blender, it may seem like too complex and serious a product that would be difficult to master without proper experience in other software. However, this book manages to compile the basics in such an accessible form that even children can understand. Reading it will form a foundation from which it's easy to move forward into the world of 3D graphics, not limiting oneself only to character animation». — Arseniy Mirny, game producer
Blender — is a versatile program for creating and editing 3D graphics. No modern three-dimensional visualization, whether for movies or character models for games, is complete without it.
Thanks to this book, you: • will learn the Blender user interface; • will learn to animate objects and characters; • will create your first three-dimensional scene; • will optimize modeling and animation processes; • will create a complete digital animation featuring your characters; • will go through the entire journey from character design to animation recording;
This guide is perfect for both beginners and those transitioning from other software to Blender to create more complex and high-quality animation.
Who this book is for: • game developers; • video editors; • aspiring professionals.
Oliver Villar — founder of the online school Blendtuts, author of a series of books on Blender. He conducts author courses on 3D modeling and consults companies on creating three-dimensional graphics for business purposes.
«Due to the explosive development of Blender, it may seem like too complex and serious a product that would be difficult to master without proper experience in other software. However, this book manages to compile the basics in such an accessible form that even children can understand. Reading it will form a foundation from which it's easy to move forward into the world of 3D graphics, not limiting oneself only to character animation». — Arseniy Mirny, game producer
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