Creation of the BioShock Trilogy. From Rapture to Columbia
In just three games, the BioShock saga has taken a special place in the hearts of players. It boasts well-developed and completely unique characters and worlds. The first two parts take place in the underwater city of Rapture, where players...
immerse themselves in the Art Deco style and the atmosphere of the 1950s. The third part, BioShock Infinite, transports you to the year 1912 and invites you to explore the sky city of Columbia in a steampunk setting.
You can expect: • reflections on the sources of inspiration from the series creator Ken Levine; • exploration of unique gameplay and mechanics; • details on the development of the franchise games from idea to release; • a deep analysis of the plot, themes, and characters of each part.
The authors pay tribute to the popular game series that, despite its short history, has already received critical acclaim. Please don't pass by.
«BioShock appeared in a golden age. The leap in technology finally allowed for the creation of truly stunning artistic forms for video games. Irrational Games performed a miracle — and completely immersed players in Rapture. Along the way, the studio tried to combine the complex formula of an immersive simulator with next-generation mass gaming... This premise promises to unfold into a very intriguing story». — Alexander Nikitenko, editor-in-chief of GameGuru.ru
In just three games, the BioShock saga has taken a special place in the hearts of players. It boasts well-developed and completely unique characters and worlds. The first two parts take place in the underwater city of Rapture, where players immerse themselves in the Art Deco style and the atmosphere of the 1950s. The third part, BioShock Infinite, transports you to the year 1912 and invites you to explore the sky city of Columbia in a steampunk setting.
You can expect: • reflections on the sources of inspiration from the series creator Ken Levine; • exploration of unique gameplay and mechanics; • details on the development of the franchise games from idea to release; • a deep analysis of the plot, themes, and characters of each part.
The authors pay tribute to the popular game series that, despite its short history, has already received critical acclaim. Please don't pass by.
«BioShock appeared in a golden age. The leap in technology finally allowed for the creation of truly stunning artistic forms for video games. Irrational Games performed a miracle — and completely immersed players in Rapture. Along the way, the studio tried to combine the complex formula of an immersive simulator with next-generation mass gaming... This premise promises to unfold into a very intriguing story». — Alexander Nikitenko, editor-in-chief of GameGuru.ru
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