Set off to Mallorca, known as the island of windmills. The air is filled with the freshness of juicy lemons and oranges, the sweetness of grapes and figs tempt you, the harvest of almonds is about to be gathered, and...
the sea is splashing with delicious fish. In such an idyllic place, everyone wants to buy a piece of fertile land with a small estate — a finca, as it is called in Spanish.
Gather the gifts of the island and deliver local residents their orders to earn as many victory points as possible and win in the vibrant game 'Finka'.
'Finka' — a great family game where players take on the role of farmers in Mallorca, harvesting and delivering goods to different regions of the island, with the orders of its residents changing throughout the game. The game stands out with its bright design, simple rules, and short sessions, as well as an interesting resource acquisition mechanic.
In the Russian edition, besides 2 mini-expansions ('Bonus Tokens' and 'Action Tokens'), you will immediately find an expansion called 'Drought', which introduces several new interesting rules to the game and allows you to diversify your gaming experience.
Game Features
- Simple and understandable rules
- Interesting key mechanics
- Bright and juicy design
- A large number of pleasant wooden tokens
Who is this game for?
- For playing with family and friends
- Fans of resource gathering games
- Those who miss sunny summer
How to Play?
Players take turns, starting with the youngest participant. On their turn, a player must perform 1 of 2 possible actions.
MOVING FARMERS
By moving farmers along the windmill's blades, you can gain goods tokens and cart cards. The player selects their farmer and moves it clockwise by a number of steps equal to the number of farmers on the windmill's blade from which the movement begins. When the farmer has finished moving, for each farmer on the blade where they stopped, including themselves, the player receives 1 goods token from the general supply for each good depicted on that blade. If the player's farmer crosses a dashed line with the donkey symbol during the movement, the player receives a cart card, which is needed for delivering goods.
DELIVERING GOODS
Earn victory points by using carts to deliver goods to regions that ordered them.
Order tokens on the game board display the current order of each region. If the player has the necessary goods and a cart card, they can deliver the order. To do this, they return the cart card and the required goods tokens to the general supply and take the order token — these are their victory points.
At the beginning of the game, 1 estate token is placed in each region. When a player takes the last order token from any region, the estate token goes to the player who delivered the most goods tokens depicted on that token, and a wooden estate token is placed in its place on the board.
The game ends when the last wooden estate token has been placed on the game board. Players count their earned victory points. The player with the most victory points wins!
Once you master the basic rules, you can add expansions to the game, which introduce new rules and give players new opportunities.
Game Components
- Game board
- Windmill board
- 12 windmill blades
- 42 order tokens
- 10 estate tokens
- 20 action tokens (advanced mode)
- 5 bonus tokens (advanced mode)
- 10 cart cards
- 7 wooden estate tokens
- 108 wooden goods tokens
- 25 wooden farmer tokens
- Game rules
- 'Drought' expansion (2 windmill blades, tax collector token, 2 drought tokens, 5 movement tokens)
Card size: 63x89 mm
Number of players: 2 - 5
Playing time: from 45 minutes
Zīmols: Эврикус
Vecuma ierobežojumi: 14+
Izdošanas gads: 2025
ISBN: 4630082626216
Izmērs: 235h235h70 mm
Svars: 1032 g
ID: 1729868
no € 38.94
no € 38.94