Amid the swaying swamps and mists that have kept the whispers of forgotten spirits for centuries, a quiet battle unfolds for the very soul of the marsh. This is a world where tree roots intertwine with ancient legends, and the air is thick with magic. Here, four tribes engage in a leisurely yet ruthless struggle, seeking the favor of ancient powers and striving to become the only true masters of these boundless, moisture-laden lands.
Your authority begins with the choice of a leader for the round – they will define your capabilities. Build, fish, discover temples, and trade, using their special abilities.
The main intrigue lies in the fish. Offer it as a gift to the spirits for victory points or sell it to your opponents so they may receive this blessing. Your choice between faith and profit will determine the outcome of the struggle.
This is a deep and engaging Eurogame, where the tactics of each move are honed by the choice of leader, and victory depends on the ability to balance between spiritual duty and worldly cunning. Accept the challenge of the marsh – your tribe awaits greatness.
Contents:
- 4 turn order markers
- 12 achievement tokens
- Round board
- 80 settlement tokens
- 4 double-sided tribe boards
- 21 worker tokens
- Double-sided game board
- 8 neutral worker tokens
- 5 special tokens
- 10 deity tokens
- 80 fish tokens
- 4 100/200 VP markers
- 40 crystals
- 52 gold tokens
- 20 temple tokens
- 12 boat tokens
- Capture token
- Totem token
- 4 swimming markers
- 4 victory point markers
- 20 round bonus tokens
- 10 leader cards
- 8 achievement cards
- 6 trophy cards
- 6 fish cards
- 4 reference cards
- Game rules
Game duration: 80 to 100 minutes
Number of players: 2 to 4