The book is written not by a master of the game "What? Where? When?" and not by a member of the Academy of Television Viewers, but by an ordinary fan of this television program. A person who has been watching...
and loving this show since childhood. But one day he was fortunate enough to notice that the techniques that help him come up with strong ideas in his profession as an advertiser also work wonderfully (almost with mathematical precision) for solving various questions in the legendary game.
- How to solve a complex problem in 1 minute? - Why do knowledge seekers' successes at the gaming table not always translate into successes in life? - What is more difficult - to come up with a question or to answer it? How does the game make you younger and slimmer (and this is a scientific fact)? - Why do players with a technical education willingly answer humanitarian questions, while linguists and psychologists feel insulted by questions from the exact sciences? - Why should a knowledgeable person have an excellent sense of humor? - Why did the game become more feminine with the arrival of Boris Kryuk, even though the number of women in the club did not increase? - How to solve impossible problems not only in the Boredom Garden but also in life?
Answers to these questions await you in thirteen (the number of sectors on the gaming table) chapters of the book.
If you do not mind significantly increasing your percentage of correct answers, dream of learning how to come up with trick questions for the television game, and finally, simply want to enjoy watching your favorite program more, then this book is for you.
The book is written not by a master of the game "What? Where? When?" and not by a member of the Academy of Television Viewers, but by an ordinary fan of this television program. A person who has been watching and loving this show since childhood. But one day he was fortunate enough to notice that the techniques that help him come up with strong ideas in his profession as an advertiser also work wonderfully (almost with mathematical precision) for solving various questions in the legendary game.
- How to solve a complex problem in 1 minute? - Why do knowledge seekers' successes at the gaming table not always translate into successes in life? - What is more difficult - to come up with a question or to answer it? How does the game make you younger and slimmer (and this is a scientific fact)? - Why do players with a technical education willingly answer humanitarian questions, while linguists and psychologists feel insulted by questions from the exact sciences? - Why should a knowledgeable person have an excellent sense of humor? - Why did the game become more feminine with the arrival of Boris Kryuk, even though the number of women in the club did not increase? - How to solve impossible problems not only in the Boredom Garden but also in life?
Answers to these questions await you in thirteen (the number of sectors on the gaming table) chapters of the book.
If you do not mind significantly increasing your percentage of correct answers, dream of learning how to come up with trick questions for the television game, and finally, simply want to enjoy watching your favorite program more, then this book is for you.
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