The ice is receding. Everything comes to life once more. The time has come to be reborn. Lead your civilization to prosperity! It has been 5,000 years since the End. Five millennia in utter darkness since the first demise of humanity....
The survivors united in tribes deep beneath the surface of the Earth, frozen in ice. Life in isolation bred its own disagreements. Each tribe passed down its own stories of the End from generation to generation.
Now each tribe is guided by its own truth — its belief in what caused the death of humanity, how it could have been avoided, and how to build a new world. "The land above us has begun to thaw. We leave our caves once more to revive a world based on truth. We have been given one last chance."
Revive civilization 5,000 years after everything was destroyed. Explore frozen lands and gather resources. Recolonize territories, construct buildings, and use various mechanisms.Project "Resurrection" is a civilization game with high variability. Players act independently of each other, so the game has no battles or direct conflicts. Throughout the 5-part campaign, you will unlock additional components that will significantly complicate the game and bring great variety to the gameplay.The objective of the game is to reach major locations and settle them. They are random, and since they are an important source of points and serve as the main guide for choosing a strategy, each game will differ from the previous one.At the beginning of the game, each player receives a set of resident cards, a tribe board, and a large two-layer player board. The tribe board lists the unique abilities of your tribe, as well as the ancient technologies that you can relearn during the game. The two-layer player board is where you place your special mechanisms and upgrade slots for cards.On your turn, you can take up to two actions from the list below:Play a card (the effect of the card depends on the slot where you place it).
Explore: flip a terrain tile, paying for the range, and take a new resident card.
Populate: place a population figure to unlock a new technology.
Build: construct a large or small building and receive corresponding rewards.
Additionally, you can use a switch to gain any basic resource. Instead of taking two actions, you can enter stasis. This allows you to move cards from the resting area back to the active area and free up slots for cards by moving played cards to the resting area. You also return all energy tokens to the supply to regain the ability to activate your mechanisms.
The objective of the game is to reach major locations and settle them. They are random, and since they are an important source of points and serve as the main guide for choosing a strategy, each game will differ from the previous one.
At the beginning of the game each player receives a set of resident cards, a tribe board, and a large two-layer player board. The tribe board lists the unique abilities of your tribe, as well as the ancient technologies that you can relearn during the game. The two-layer player board is where you place your special mechanisms and upgrade slots for cards.
On your turn you can take up to two actions from the list below:
Play a card (the effect of the card depends on the slot where you place it).
Explore: flip a terrain tile, paying for the range, and take a new resident card.
Populate: place a population figure to unlock a new technology.
Build: construct a large or small building and receive corresponding rewards.
Additionally, you can use a switch to gain any basic resource. Instead of taking two actions, you can enter stasis. This allows you to move cards from the resting area back to the active area and free up slots for cards by moving played cards to the resting area. You also return all energy tokens to the supply to regain the ability to activate your mechanisms.
Also you will have access to two free actions:Exchange. At any moment during your turn, you can exchange a crystal for any basic resource.Use a mechanism. You can spend energy to activate any of your unlocked mechanisms.
Each card shows its resource ability (at the top) and special ability (at the bottom). Playing a card in one of your top slots activates the resource action; in the bottom slot, you activate the special ability. You can set game modules in card slots, and they activate whenever you play a card that matches their color. You can create combinations that allow you to chain cards, triggering multiple game modules and abilities in one action.
Building structures allows you to advance markers along mechanism tracks and, consequently, gain access to new mechanisms that can later be activated with energy tokens.
Reaching bonus divisions on the tracks allows you to take an artifact from the game board. Each main artifact allows you to earn points again for the corresponding color category. The game ends as soon as one player takes the last main artifact from the game board.
Project "Resurrection" is a very harmonious strategic game without direct conflicts and with many possible developments.
Number of players: 1–4.
Game duration: from 60 to 90 minutes.
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