Blender is the most in-demand and promising open-source 3D package in the world. EEVEE is a modern real-time visualization tool; it is a relatively new feature in Blender that allows for the creation of artistic works at incredible speeds, almost...
12 times faster than Cycles.
This book provides a detailed overview of EEVEE's capabilities. As you read, you will learn to work with geometry nodes, master different rendering methods, and start using tricks such as kitbashing and alpha-channel images. The new skills will help you accelerate the creation of scenes, reflections, adding lights, cameras, and even special effects like fire and smoke in EEVEE. And all this in the context of creating real scenes that will be developed from start to finish.
In conclusion, you will create three works that will allow you to feel the full power of EEVEE in Blender.
This book is intended for 3D animators, sculptors, modelers, and concept artists who want to use Blender in their work for film, television, and game design. Readers are expected to have a basic or intermediate level of knowledge and skills in working with 3D software and ray tracing visualization tools.
Blender is the most in-demand and promising open-source 3D package in the world. EEVEE is a modern real-time visualization tool; it is a relatively new feature in Blender that allows for the creation of artistic works at incredible speeds, almost 12 times faster than Cycles.
This book provides a detailed overview of EEVEE's capabilities. As you read, you will learn to work with geometry nodes, master different rendering methods, and start using tricks such as kitbashing and alpha-channel images. The new skills will help you accelerate the creation of scenes, reflections, adding lights, cameras, and even special effects like fire and smoke in EEVEE. And all this in the context of creating real scenes that will be developed from start to finish.
In conclusion, you will create three works that will allow you to feel the full power of EEVEE in Blender.
This book is intended for 3D animators, sculptors, modelers, and concept artists who want to use Blender in their work for film, television, and game design. Readers are expected to have a basic or intermediate level of knowledge and skills in working with 3D software and ray tracing visualization tools.
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