«Magnetic smart games on the road» – is a compact version of popular family games that can provide pleasant and useful entertainment during the journey. The set includes 3 magnetic games: checkers, chess and «Word Maker».
Composition:
• double-sided soft magnetic game board – 1 pc. (22.5 x 22.5 cm)
• magnetic pieces with chess symbols – 32 pcs. (diameter – 2 cm)
• additional pieces for chess – 1 pc. (in case of loss of a piece)
• magnetic pieces for checkers in two colors – 24 pcs. (diameter – 2 cm)
• magnetic pieces with letters for playing «Word Maker» – 120 pcs. (diameter – 1.3 cm)
• additional pieces for the game «Word Maker»* – 12 pcs.
• magnetic holders for pieces – 4 pcs.
How to play?
The set includes a soft magnetic game board, wrapped on both sides with thin cardboard. One side of the board is designed for checkers and chess, the other – for playing «Word Maker». The pieces are made of soft polymer material with a magnetic base and hold well on the board, which is important when playing on the road.
The rules of checkers and chess are known to almost everyone. However, in the «Support» section, you can find more detailed instructions for these games.
In the game «Word Maker», from 2 to 4 players can participate. The goal of the game is to create as many words as possible. At the beginning, the pieces are laid with letters facing down, shuffled, and each player takes 7 pieces.
The first word must be placed so that it crosses any two green cells in the center of the board. Words are formed vertically or horizontally and should be read from top to bottom or left to right.
During one turn, any number of words can be created from the pieces in hand. New words are formed based on existing ones, that is, in new words, in addition to new pieces, there must also be existing words or letters on the board.
After counting the points for the formed word, the player picks up the missing pieces to make the total 7, and the turn passes to the next player.
If a player uses all 7 pieces in one turn, they receive a bonus of 25 points.
A player who cannot or does not want to create any word has the right to skip their turn and exchange any number of pieces for new ones.
The player with the highest score wins.
«Magnetic smart games on the road» contribute to the development of combinatorial and logical thinking, attentiveness, visual perception, memory, and reaction speed.