"Sail" – is an atmospheric cooperative game for two. At the beginning of each round, you play a series of tricks that determine your actions. Whoever wins the trick triggers effects that influence the movement of the ship, interactions with...
dangers, and the use of unique pirate abilities. But throughout the round, it feels like a deaf wall lies between you: the storm and the roar of the Kraken prevent you from discussing tactics until the action phase is over. You must rely solely on intuition, experience… and hope that your partner thinks the same way you do. If you manage to bring the ship to the final token before the Kraken empties its deck – you win. "Sail" is a test of cohesion and the ability to understand each other without words. Are you ready to raise the sails and prove that even a legendary sea monster cannot break a good team?
"Sail" – is an atmospheric cooperative game for two. At the beginning of each round, you play a series of tricks that determine your actions. Whoever wins the trick triggers effects that influence the movement of the ship, interactions with dangers, and the use of unique pirate abilities. But throughout the round, it feels like a deaf wall lies between you: the storm and the roar of the Kraken prevent you from discussing tactics until the action phase is over. You must rely solely on intuition, experience… and hope that your partner thinks the same way you do.
If you manage to bring the ship to the final token before the Kraken empties its deck – you win. "Sail" is a test of cohesion and the ability to understand each other without words. Are you ready to raise the sails and prove that even a legendary sea monster cannot break a good team?
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