The handbook contains a wealth of useful information for working with Unity in a convenient format: components for creating game objects and scenes; object transformation; cameras and their properties; light sources and lighting geometry; materials, textures, shaders; landscape creation; 3D...
physics and 2D physics in Unity; colliders, joints, and components; working with sound and audio design; animation; useful keyboard shortcuts and various Unity tricks.
This book will help you work more confidently with Unity and quickly obtain information that will always be at your fingertips. Additionally, the book can serve as a supplement to any online courses on Unity, as well as for systematizing existing knowledge. It is suitable for both beginners and experienced Unity developers.
The handbook contains a wealth of useful information for working with Unity in a convenient format: components for creating game objects and scenes; object transformation; cameras and their properties; light sources and lighting geometry; materials, textures, shaders; landscape creation; 3D physics and 2D physics in Unity; colliders, joints, and components; working with sound and audio design; animation; useful keyboard shortcuts and various Unity tricks.
This book will help you work more confidently with Unity and quickly obtain information that will always be at your fingertips. Additionally, the book can serve as a supplement to any online courses on Unity, as well as for systematizing existing knowledge. It is suitable for both beginners and experienced Unity developers.
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