Some suspicious noise in an abandoned mansion? We have already figured it out! Wandering ghosts have set up a shelter in a "cute" abandoned mansion. And everything seemed fine. Inside the old and cozy mansion, all the ghosts were satisfied,...
but they could not come to a compromise on one very important issue. They had different ideas about the arrangement of five statues scattered throughout the grand hall. To place the statues to their liking, the ghosts began moving them in random order. Will they be able to find an arrangement that satisfies everyone before dawn? «Quiet House» is a cooperative game with limited communication, in which players take turns moving the statues to create an arrangement that meets the established goals. At the beginning of the game, goal tiles are assigned, indicating how the statues should be arranged for victory. However, players have only partial information about these goals and cannot communicate with each other about them. Success in the game depends on careful observation of the moves of other players, guessing about the goals they know, and effective cooperation to quickly achieve the correct arrangement. Contents:
Game board 5 statues 5 movement cards 25 time cards 4 communication boards 10 goal tokens 1 rulebook
Game duration: 10 to 20 minutes Number of players: 2 to 4
Some suspicious noise in an abandoned mansion? We have already figured it out! Wandering ghosts have set up a shelter in a "cute" abandoned mansion. And everything seemed fine. Inside the old and cozy mansion, all the ghosts were satisfied, but they could not come to a compromise on one very important issue. They had different ideas about the arrangement of five statues scattered throughout the grand hall. To place the statues to their liking, the ghosts began moving them in random order. Will they be able to find an arrangement that satisfies everyone before dawn?
«Quiet House» is a cooperative game with limited communication, in which players take turns moving the statues to create an arrangement that meets the established goals. At the beginning of the game, goal tiles are assigned, indicating how the statues should be arranged for victory. However, players have only partial information about these goals and cannot communicate with each other about them. Success in the game depends on careful observation of the moves of other players, guessing about the goals they know, and effective cooperation to quickly achieve the correct arrangement.
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