Train your logical thinking with the Game Balancer Space. AKTIV time series. Think through your actions: in what order to place the weights on the disk to not disrupt the balance and earn as many points as possible, and become...
the winner! Game components: • small weights (cylinders) - 20 pcs. (diameter 2.5 cm, height 0.6 cm) • medium weights (cylinders) - 10 pcs. (diameter 2.5 cm, height 1 cm) • balancing board - 1 pc. (diameter 25.5 cm) • base for the stand - 1 pc. (15x15 cm) • support - 2 pcs. (28 cm and 15 cm) • connecting block - 1 pc (4.5 cm) • string - 1 pc. (26 cm) How to play? Players take turns placing weights on the balancer. To simplify score counting, divide the weights by color. If there are more than two players, the color of the weights does not matter. Value of the weights: small blue weight – 1 point large blue weight – 2 points small red weight – 1 point large red weight – 2 points The field is divided into 4 sectors-rings. The closer the ring is to the center, the greater the value of placing a weight. Sector 1 – multiply points by 1 Sector 2 – multiply points by 2 Sector 3 – multiply points by 3 Sector 4 – multiply points by 4 Example: if a player places a weight worth 2 points in sector 2, they receive 4 points. The one who scores the most points and does not drop the balancer wins.
Train your logical thinking with the Game Balancer Space. AKTIV time series. Think through your actions: in what order to place the weights on the disk to not disrupt the balance and earn as many points as possible, and become the winner!
Game components:
• small weights (cylinders) - 20 pcs. (diameter 2.5 cm, height 0.6 cm) • medium weights (cylinders) - 10 pcs. (diameter 2.5 cm, height 1 cm) • balancing board - 1 pc. (diameter 25.5 cm) • base for the stand - 1 pc. (15x15 cm) • support - 2 pcs. (28 cm and 15 cm) • connecting block - 1 pc (4.5 cm) • string - 1 pc. (26 cm)
How to play?
Players take turns placing weights on the balancer. To simplify score counting, divide the weights by color. If there are more than two players, the color of the weights does not matter. Value of the weights: small blue weight – 1 point large blue weight – 2 points small red weight – 1 point large red weight – 2 points The field is divided into 4 sectors-rings. The closer the ring is to the center, the greater the value of placing a weight. Sector 1 – multiply points by 1 Sector 2 – multiply points by 2 Sector 3 – multiply points by 3 Sector 4 – multiply points by 4 Example: if a player places a weight worth 2 points in sector 2, they receive 4 points. The one who scores the most points and does not drop the balancer wins.
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