«Radlands. The Land of Ruins» — is a dueling card game with powerful synergy of cards. In it, each player defends 3 unique camps.
To win, you must destroy all 3 of your opponent's camps.
The main resource in the game is water. Spend water to play people and event cards and use the abilities of the cards on the table.
People with useful abilities protect your camps,
while events represent powerful effects that require preparation.
Both players draw cards from a shared deck. You can play all the cards from your hand or discard them for instant effects. Act wisely to win.
In the center of the table, place the shuffled camp deck, the main deck, and additional water tokens.
Each player receives 6 camp cards, selects 3, and returns the rest to the deck.
Place the selected camp cards in a row in front of you, leaving space for 2 cards above each camp: during the game, you will place people here.
Leave space to the left of the camps for the event turn order column — during the game, you will place and move events.
Also receive (place in front of you) 1 water tower card and raider card each, 3 water tokens, as well as a player reference.
Finally, draw from the main deck as many cards as indicated on your selected camp cards.
Each turn consists of 3 phases:
Events — activate and/or move event cards.
Hand replenishment — draw a card from the deck and receive 3 water tokens.
Actions — play a card, draw a card, discard a card, take a water tower, and use an ability — perform in any order as many times as you want while you have water.
Water — the main resource in the game!
At the end of the turn, all unused water is discarded.
Components:
- - 46 people cards
- - 20 event cards
- - 34 camp deck cards
- - 2 water tower cards
- - 2 raider cards
- - 2 player references
- - 6 white water tokens
- - 6 black additional water tokens
- - Game rules
- - 2 neoprene mats
Game duration: from 20 to 40 minutes
Number of players: 2