«Radlands. The Land of Ruins» — is a duel card game with powerful card synergy. In it, each player defends 3 unique camps.
To win, you must destroy all 3 of your opponent's camps.
The main resource in the game is water. Spend water to play character and event cards and use the abilities of the cards on the table.
Characters with useful abilities protect your camps,
while events represent powerful effects that require preparation.
Both players draw cards from a shared deck. You can play all the cards from your hand, or discard them for instant effects. Act wisely to win.
In the center of the table, place a shuffled camp deck, the main deck, and additional water tokens.
Each player receives 6 camp cards, chooses 3, and returns the others to the deck.
Place the chosen camp cards in a row in front of you, leaving space for 2 cards above each camp: during the game, you will place characters here.
To the left of the camps, leave room for the event order column — during the game, you will place and move events here.
You will also receive (place in front of you) 1 water tower card and 1 raider card each, 3 water tokens, and a reference sheet.
Finally, take as many cards from the main deck as indicated on the camp cards you have chosen.
Each turn consists of 3 phases:
Events — activate and/or move event cards.
Hand refresh — draw a card from the deck and receive 3 water tokens.
Actions — play a card, draw a card, discard a card, take a water tower, and apply an ability — perform in any order as many times as you want while you have water.
Water — the main resource in the game!
At the end of the turn, all unspent water is discarded.
Contents:
- 46 character cards
- 20 event cards
- 34 camp deck cards
- 2 water tower cards
- 2 raider cards
- 2 player reference sheets
- 6 white water tokens
- 6 black additional water tokens
- Game rules
- 2 neoprene mats
Game duration: from 20 to 40 minutes
Number of players: 2