To solve "YesNoIt" means to solve a puzzle.
YesNoIt «Mysterious Inventions» – is an exciting board game for a group, where players have to guess through questions what is depicted on the cards and what these unusual inventions are for.
1.The host takes a card, reads the description, learns the name and purpose of the invention. Meanwhile, the other players can only see the image.
2.Players take turns asking the host guiding questions about the guessed invention.
3.The host can only answer «YES», «NO» and «IRRELEVANT».
4.Any player can suggest a hypothesis about the name and purpose of the device in their turn. If the player guesses YesNoIt — they score one point and become the next host, and so on. If the player does not guess — the opportunity to ask a question passes to the next player.
The player with the most points wins.
YesNoIt «Mysterious Inventions» — is not only a fun pastime but also a great way to broaden horizons, develop logical thinking, and learn to ask the right questions!
The game will be a great addition to any party or family evening. Let's play))
The game aims to become as popular as bestselling games such as: Memo, Barabashka, Cunning Fox, Dobble, Double, Crazy Labyrinth, Exploding Kittens, Codenames, Imaginarium, Carcassonne, Munchkin, Cunning Wolf, Cunning Fox.
Contents:
-75 cards with images of inventions
-Game rules