Let’s transport ourselves to the 820s of our era, during the golden age of the Abbasid Caliphate. You take on the role of brave explorers, cartographers, and astronomers who depart from Baghdad to create maps of land, water, and the night sky. You will need to wisely lead your caravans, care for your workers and equipment.
Will you surpass the wisest men of the caliphate and create the greatest scientific work, or will you meet a dishonorable end in the sands?
Your travel notes will reach the House of Wisdom, where they will be reviewed by the caliph… and he will name the worthiest among you!
«Travelers from the Southern Tigris» — is a tabletop Eurogame with engine building, worker placement mechanics (both cubes and meeples), and collection of combinations. The game features the distinctive style of Garphill Games and Shem Phillips in its mechanics and design.
The number of turns in the game is not fixed. Players take turns performing their actions: placing a cube on their own board or on the map, sending a worker to the game board, or taking a rest.
On your turn, you will activate actions, receive and spend resources (coins and supplies), acquire cards and upgrade tokens, manipulate influence in guilds, advance on the travel diary track, and more.
The game continues until one of the players reaches the last space of the travel diary.
The player who accumulates the most victory points (VP) by the end of the game wins. VP are only awarded at the end of the game, not during play. The main source of VP is the mapping of land, bodies of water, and the night sky. Points are also awarded for upgrading caravans, inspiration, and influence in the science, trade, and exploration guilds.
Notes in the travel diary track your progress: the end of the game occurs when one player reaches the farthest right column.
Contents:
- 62 upgrade tokens
- 20 cubes
- 60 influence markers
- 4 player markers
- 10 note tokens
- 48 silver coins
- 48 supply tokens
- 12 workers
- 36 citizen cards
- 36 land cards
- 36 water cards
- 36 sky cards
- 16 inspiration cards
- 6 scheme cards
- 3 double-sided game board parts
- 4 double-sided player boards
- Rules of the game
- Size of cards: 54x85 mm
Game duration: 60-90 minutes
Number of players: 1-4