Копилка возможностей. Психологическая игра для развития социального интеллекта
Draw cards describing unpleasant situations and come up with solutions. Use your imagination, recall your own experiences, listen to others, as their suggested options may be very different from yours. Who will come up with more options Receive "secret tasks": describe...
a behavior strategy that makes others want to help you, or that makes them ignore you... Will other participants be able to guess which specific task you received "Piggy Bank of Opportunities" is an opportunity to talk, discuss the difficulties that children and teenagers face in everyday life. The group nature of the game allows for an expanded perspective on possible behaviors in unpleasant social situations, receiving feedback from other players, and feeling, on one hand, your uniqueness, and on the other hand, your belonging. The entire game is not only dedicated to social interaction but is built on it. There are numerous variations of the game; some are described in the instructions, while others you can come up with yourself.
The game is intended for psychological work with children and teenagers. Cards for children aged 6-10 years (46); cards for younger teenagers aged 10-14 years (46); cards for teenagers aged 14 and older (46); 48 tokens; instructions.
Draw cards describing unpleasant situations and come up with solutions. Use your imagination, recall your own experiences, listen to others, as their suggested options may be very different from yours. Who will come up with more options Receive "secret tasks": describe a behavior strategy that makes others want to help you, or that makes them ignore you... Will other participants be able to guess which specific task you received "Piggy Bank of Opportunities" is an opportunity to talk, discuss the difficulties that children and teenagers face in everyday life. The group nature of the game allows for an expanded perspective on possible behaviors in unpleasant social situations, receiving feedback from other players, and feeling, on one hand, your uniqueness, and on the other hand, your belonging. The entire game is not only dedicated to social interaction but is built on it. There are numerous variations of the game; some are described in the instructions, while others you can come up with yourself.
The game is intended for psychological work with children and teenagers. Cards for children aged 6-10 years (46); cards for younger teenagers aged 10-14 years (46); cards for teenagers aged 14 and older (46); 48 tokens; instructions.
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